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This version was saved 6 years, 5 months ago View current version     Page history
Saved by Pneuma
on December 14, 2016 at 8:56:16 am
 



Structure

;class	group		key		type	value


class : Option only
group : . (root) When there are multiple settings, each key value is used. At this time, the root line uses only the type value @ or * to indicate that the next group is the setting of the same group.
key : key name of setting
type : datatype

  • b = boolean
  • i = integer
  • f = fraction
  • s = string
  • o = option
  • l = location (world,x,y,layer)
  • @ = numbers
  • * = strings

 

Server Settings

;    single :
;	chktick		i	30000			// Check Tick Speed (6000=1min, 30000=5min)
;	mailids		s	텔즈복구:텔즈신고	// Nexon's bulletin board letter title
;	mlogfile	s	logs/log.manage.elsa0	// Log file location and name
;	defloc		l	1,4,4,0			// Default user location
;     multi :
;	chkloc		@				// The location of each book per server (this is type s)
;		chkloc		1		s	1,7,7,0
;	hellloc		@				// Where to go when you die
;		hellloc		1		l	1,9,9,0
;	voidloc		@				// Location when user is down
;		voidloc		1		l	1,8,8,0
;	clock		*				// Time format type
;		clock		originyear	i	99
;		clock		originmonth	i	6
;		clock		strformat	s	게임 %d년 %s %s %s %s
;		clock		yearformat	s	게임 %d년
;		clock		seasonformat	s	게임 %d년 %s
;		clock		userbroaddelay	i	10
;	midis		@				// Give me MIDI. (Should be tested)
;		midis		1		s	midis/1.mid
;		midis		2		s	midis/2.mid
;		midis		3		s	midis/3.mid
;

 

Experience

  • Modify Experience Ratio (Default 100 = 100%)
    • expFinalFreeMultRatio is for free users?
      Option	gameopt		expFinalMultRatio	i	100
      Option	gameopt		expFinalFreeMultRatio	i	100
      

      ;class  group       key     type    value
      ; experience
      ;
      Option	gameopt		gradedLevel		i	6
      ;
      ; 자신이 얻는 경험치를 실제로 얼마만큼 얻을지를 결정한다.
      ; expFinalMultRatio: if set to 0, or 100. no change. if set to 70, user will get 70% exp points
      Option	gameopt		expFinalMultRatio	i	100
      Option	gameopt		expFinalFreeMultRatio	i	100
      ; freePlayTime = real world hours since character creation, (when set to 0 trial users are not time restricted)
      Option	gameopt		freePlayTime		i	0
      Option	gameopt		canGetExpOverFreeLev	b	NO
      ; registeredOnlyLevel = maximum level a trial character can obtain. Active even when freePlayTime is used.
      Option	gameopt		registeredOnlyLevel		i	25
      Option	gameopt		registeredOnlyTotalSkillLevel	i	41
      Option	gameopt		registeredOnlyPeriod		i	0
      ;
      ;
      ;
      ; 소혼한 동물로 몬스터를 잡았을때 얻는 경험치 %다. 서버팀 요청에 의해 주석처리
      ;Option	gameopt		expByCreated		i	33
      ;
      ; 국적에 따라 얻는 경험치를 조정한다.
      ;Option	gameopt		expCutInNation		i	0
      Option	gameopt		nationBonus		b	NO
      ;
      ; 자신보다 낮은 레벨을 잡을경우 경험치를 적게 얻도록 하는 것이다. 주석처리는 테일즈위버에서 사용하지 않는 부분.
      Option	gameopt		expCutForLowLevels	b	YES
      ;Option	gameopt		expCutLevel		i	3
      ;Option	gameopt		expCutRate		i	20
      ;
      ;
      ; 자신의 필경보다 큰 경험치를 한번에 얻을때 그 제한치 (아래 셋팅은 1/10까지만 인정한다는 뜻임)
      ; 서버팀 요청으로 주석처리
      ;Option	gameopt		levelUpDiv		i	10
      ;Option	gameopt		totemBonus		b	NO
      ;Option	gameopt		totemBonusSelf		i	0
      ;
      ; 경험치 분배 시스템 (중간에 때린 이와 마지막에 죽인 이를 구분해서 분배)
      ; 체력을 몇% 기준선을 깎을때 secondHitter로 셋팅할 것인가를 결정
      Option	gameopt		setSecondHitterCondition	i	20
      ; 둘이서 경험치를 나눌때 secondHitter한테 몇% 나눠줄 것인지 결정
      Option	gameopt		assistantGetExpRatio		i	40
      ;
      

 

Drop Rates

  • Modify Drop Rate (JP Default 2.0, KR Default 1.0)
    ;class	group		key		type	value
    Option	gameopt		monsterCorpseDropRate		f	2.0
    

 

 

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