Sample character file
balance=1000000 // bank balance
gold=100000 // SEED on character
dir=6 // direction facing (0-7)
logintime=1487798769 // last login time in ticks
exp=441272 // exp on character
playtime="1:10:32:42" // total playtime "d:HH:MM:ss"
rSpeed=22 // run speed
wSpeed=16 // walk speed
birthTime=1515836301 // birth time in ticks
status=17 // ?
outtick=1487898297 // last logout time in ticks (for instance 1487906954 should be around 12/05/2003 02:29)
signpt=0 // ?
finish=31 // ?
tslev=72 // ?
signword=NoName // ?
comboCnt=5 // max combo count (1-5)
lev=171 // ?
signcolor=0 // color of /si sign
world=6 // last known map location
mailUseCount="5/2016112700" // ?
lastVisit=1 // last visited town
outtime=2003120502 // outtick in human time
vital=( sta="7691.000000" stab=80 def=23 maxhit=5881 agi=173 hit=6481 fame=0 mr=1 dex=190 iWeight=3567 mana=809 maxsta="7691.000000" int=1 hack=70 maxmana=809 ) // char stats
wPoint=( 1=524255 2=5 ) // warp points saved ( 1= for ep1, 2= for ep2, stored as dec of bin little endian i think? so 2=5 means 101 for ep2, meaning has warp point for eltivo and bluecoral, but not the middle one) ( 1 = 2097151 2 = 7 ) for all warp points
sXien=( 0=3400001 1=3400029 2=3400022 3=3400053 4=3400085 ) // sub xiens learned on this char (refer to SubXiens.jtales)
cslot=( 10=2 11=2 12=1 13=2 14=1 0=2 1=2 2=2 3=1 4=2 5=1 6=1 7=1 8=1 9=1 ) // ?
action=( 0=( 1=( t=3000986 maxlev=10 lev=10 ) 2=( t=3000991 maxlev=5 lev=5 ) 3=( t=3001486 maxlev=10 lev=10 ) 4=( t=3000999 maxlev=5 lev=5 ) 5=( t=3001487 maxlev=10 lev=10 ) 6=( t=3001497 maxlev=5 lev=5 ) 7=( t=3001083 maxlev=15 lev=15 ) 8=( t=3001485 maxlev=4 lev=4 ) ) 1=( 1=( t=3000152 maxlev=5 lev=5 ) 2=( t=3000151 maxlev=3 lev=3 ) ) ) // skills learned
nresist=( 0=30 1=0 2=0 3=0 4=0 5=0 6=0 7=30 ) // resists to elements
nameSet=( mId=master ) // mID= master id name
items=( inventory=( 10=( n=17 t=1003895 ) *omited* ) equipment=( 1=( s0=419627523 s1=65536 s2=505282560 t=1002223 uniqueid="1041925530-67108874" mCnt=4 ) *omited ) // inventory and equipment data, stats for each item. n= quantity, uniqueid= uid , t= item id, mCnt= Combine Count (0-4)
location=( x=77 y=91 ) // coordinate location on map
qslot=( 16=3001487 0=3001486 1=3001487 2=3001485 3=1000018 4=3000991 5=3001083 6=1000027 7=1003884 ) // shortcut keys
cookie=( 0=( key=PET_ADD_HP value=600 expire=0 ) 1=( key=ORIHP2 value=6481 expire=0 ) 2=( key=ADDEDHP value=600 expire=0 ) 3=( key=MILBRITH value=IBrith_End expire=1494923954 ) ) // various cookies/flags set for the character. can probably do a lot of interesting things if we can figure out what the cookie names are
switchdata=( 1=080000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001000000000000000000000000000000000000000100170000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 2=000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 ) // quest data?
fslot=( 0=1 1=4 2=3 ) // finishing move on each combo
shape=( hc=0 bc=0 a1c=0 a2c=0 a3c=0 cType=10 body=2000010 ) // dyes
petInventory=( vital=48 eggid=1003037 nutrition=7100 exp=20274 pdbid=2100269 type=1 color=332481993 name="イニュイト" sanitation=7700 lev=3 nutritionItem=( 0=1001829 1=1001045 2=1001011 s=1001830 3=1001021 ) skill=( 1=3001563 2=3001570 3=3001685 ) cleanItem=( 0=1001007 1=1001824 2=1001832 s=1001870 3=1001245 ) foodItem=( 0=1001906 1=1001919 2=1001939 s=1001889 3=1001944 ) sSkill=( ) ) // Pet data and skill
mXien=( 0=3300011 1=3300006 2=3300008 3=3300009 4=3300015 5=3300003 6=3300010 ) // main xien on character (refer to MainXiens.jtales)
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